Hexgap Census
Mark reactive hexes. Numbered holes count adjacent reactive hexes; the Area total counts all reactive cells, and Groups counts separate edge-connected reactive groups. Satisfy all constraints.
How to play & source
Mark reactive hexes. Numbered holes count adjacent reactive hexes; the Area total counts all reactive cells, and Groups counts separate edge-connected reactive groups. Satisfy all constraints.
Touch the tiles and controls. Keyboard: Tab, Enter or Space activate any button; arrows move in movement games. R restarts; Z undoes calm puzzles. Cell numbers are shown in each tile’s upper-left corner.
Mechanic research: Globesweeper: Hex PuzzlerOriginal small-board interpretation, not an official port. Original code, names, layouts and CSS-drawn tiles. No external assets, trackers or network requests.
New tactical layer
Bonded Census flips two adjacent playable hexes together around numbered holes. A seed starts reactive; paired edits must satisfy local counts, total area and connected groups.